Mage of the Sigil

Mage of the Sigil is a set of substitution levels for the Wizard class.

Mages of the Sigil learn arcane magic in an unusual way. Rather than inscribing arcane runes in books and upon scrolls, they scribe them upon themselves, and absorb the etched runes into their skin.

Mages of the Sigil require the same components to cast as any other wizard, although their somatic components are markedly different. All of their spells with somatic components require the scribing (in mid-air or upon a target) of an arcane symbol. Symbols manifest heavily in the effect of their spells.

Optionally, this imposes a +4 to the Spellcraft DC to identify spells cast by a Mage of the Sigil (imposing a -2 on his checks to identify those of others).

1st-Level

Body of Knowledge
Instead of owning and maintaining a spellbook, you keep your spell knowledge inside you, which manifests as arcane runes etching along your body like tattoos. You do not need to worry about purchasing new pages as your spell knowledge advances, nor can your spellbook be stolen from you, although you do sport more tattoo-like markings as your spell knowledge increases. Also, your lack of inherent understanding of scrolls makes it more difficult for you to learn spells from scrolls.
Inscribe Tattoo
Instead of Scribe Scroll, you learn how to scribe spell completion items in tattoo form, on yourself or others. They are identical to scrolls, except that you do not need to retrieve and unfurl them upon use. Also, in order to share knowledge of a spell with another wizard via tattoo, you must allow that wizard time (normally, 8 hours) to study a scribed tattoo.

3rd-level

Fiendish Familiar
The magic of the Sigil is of dark origin. As the runes mark you, so the magic takes its toll on your familiar. Your familiar becomes fiendish.